RigidBody¶
Inherits Physical
RigidBody is the base class for object affected by physics, and can also be used as a container for other physics objects.
Properties¶
Velocity : Vector3¶
Determines the linear velocity of this object.
AngularVelocity : Vector3¶
Determines the angular velocity of this object.
UseGravity : boolean¶
Determines whether the entity is affected by gravity.
Mass : number¶
Determines the mass of the entity.
Friction : number¶
Determines the friction of the entity.
Drag : number¶
Determines the drag (air resistance) of the entity.
AngularDrag : number¶
Determines the angular drag of the entity.
Bounciness : number¶
Determines the bounciness of the entity.